GamificationThe application of game-design elements and principles in non-game contexts to enhance learning. At knackit.io, we believe in gamifying through application to realistic professional scenarios, not silly games like crosswords or word searches. |
Instructional DesignThe systematic development of instructional specifications using learning and instructional theory to ensure the quality of instruction. World-class instructional design is the best way to deliver true value from learning. |
Instructional StrategyA plan or method employed by teachers to deliver instruction effectively. |
Learning AnalyticsThe measurement, collection, analysis, and reporting of data about learners and their contexts, for understanding and optimizing learning. knackit.io structures learning analysis through the Learning Funnel. |
Learning EnvironmentThe physical or virtual setting in which learning takes place, including classrooms, online platforms, and informal spaces. |
Learning Management System (LMS)Software designed to deliver and track learning experiences for your audience. May have a wide range of other capabilities including skill assessment, content authoring, curation, and integration with other business systems. |
Learning ObjectivesSpecific goals that define what learners are expected to achieve as a result of instruction. Must be observable and measurable. The heart of every knackit.io experience. |
Learning TheoryConceptual frameworks describing how knowledge is absorbed, processed, and retained during learning. |
Lifelong LearningThe ongoing, voluntary, and self-motivated pursuit of knowledge for personal or professional reasons. AKA the most hireable trait in the universe. |
MentorshipA developmental partnership where a more experienced or knowledgeable person helps to guide a less experienced or knowledgeable person. The fastest mode of learning to set up for complex skills, also the most expensive and least scalable. |