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Scaffolding

Providing temporary support to students to help them achieve learning goals, which is gradually removed as they become more proficient. This process is the heart of moving from Rehearsr, to Play, and finally to Perform in knackit.io’s method.


Self-Directed Learning

If you're so smart, teach yourselves! A process in which individuals take the initiative in diagnosing their learning needs, formulating goals, identifying resources, and evaluating learning outcomes. A useful motivation idea often taken to a chaotic and unstrategic extreme.


Self-Efficacy

A person’s belief in their ability to succeed in specific situations or accomplish a task.


Serious Games

Games designed for a primary purpose other than pure entertainment, often used in education. We love serious games.


Simulation

An interactive, often computer-based, activity that replicates real-world processes or systems for learning purposes. Need not be as fancy as it sounds: a simple, well- designed fill-in-the-blank can be a simulation for example.


Social Learning Theory

A theory that suggests people learn from one another through observation, imitation, and modeling. At knackit.io we implement SLT concepts through forums, peer grading, workshops, and mentorship programs.


Socratic Method

A form of cooperative argumentative dialogue between individuals, based on asking and answering questions to stimulate critical thinking and draw out ideas.


STEM Education

An interdisciplinary approach to learning where academic concepts are coupled with real-world lessons in Science, Technology, Engineering, and Mathematics.


Summative Assessment

Evaluations that measure student learning, knowledge, proficiency, or success at the conclusion of an instructional period. The Perform phase of thr knackit method.


Synchronous Learning

Learning that occurs at the same time but not in the same place, often facilitated through technology like video conferencing. Runs the scale from mentorship to massive open online courses.