Browse the glossary using this index

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S

Synchronous Learning

Learning that occurs at the same time but not in the same place, often facilitated through technology like video conferencing. Runs the scale from mentorship to massive open online courses.


U

Universal Design for Learning (UDL)

An educational framework based on research in the learning sciences that guides the development of flexible learning environments to accommodate individual learning differences.


User Experience (UX)

The overall experience of a person using a product, such as an online learning platform, especially in terms of how easy or pleasing it is to use.


V

Virtual Classroom

An online space where instructors and students interact synchronously. knackit.io uses the most up-to-minute technology to build virtual classrooms that sport interactive features unheard of in-person.


W

Webinar

A seminar conducted over the Internet, allowing participants to view, listen, and sometimes interact with the presenter. aka the 21st century version of the boring lecture.



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